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- BUTTERFLIES, BEES, AND HUMMINGBIRDS
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- Created
- by
- Earl Paul TeBockhorst
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- ___________________________________________________________
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- Copyright(C) 1988-1993. Earl Paul TeBockhorst,
- ALL RIGHTS RESERVED
- PORTIONS(C) 1982-1990. MICROSOFT CORPORATION.
- ALL RIGHTS RESERVED.
- PORTIONS(C) 1988-1991. Genus Microprogramming, Inc.
-
- ___________________________________________________________
-
- MS DOS and Microsoft Windows are registered trademarks of
- Microsoft Corp.
- Sound Blaster(c) is copyright Creative Labs, Inc.
- Sound Source is a trademark of Disney Software.
- Thunder Board is a trademark of Media Vision, Inc.
- Trademarks of other companies mentioned in this
- documentation appear for identification purposes only
- and are the property of their respective companies.
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- Earl Paul TeBockhorst
- 5023 W. 120th Ave.
- Suite 290
- Broomfield, CO 80020
- CompuServe E-Mail
- 72254,3107
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- Page 2
- ___________________________________________________________
- CONTENTS:
- Software License Statement...........................Page 2
- Disclaimer of Warranty...............................Page 2
- System Requirements..................................Page 2
-
- BUTTERFLIES, BEES, AND
- HUMMINGBIRDS.........................................Page 3
- Run Commands for BUTTERFLIES,
- BEES, AND HUMMINGBIRDS...............................Page 3
- Information about playing BUTTERFLIES,
- BEES, AND HUMMINGBIRDS...............................Page 3
- To Change Options for BUTTERFLIES,
- BEES, AND HUMMINGBIRDS .............................Page 3
- Quitting.............................................Page 4
- Sound Options........................................Page 4
- Ten Learning Levels for Butterflies,
- Bees, and Hummingbirds...............................Page 4
- Exiting to Demo for the rest of the
- Early Childhood Package..............................Page 5
- Introduction to the Early Childhood
- Package Demo.........................................Page 5
- Moving the ant cursor................................Page 6
- Viewing the animation of the other
- Early Childhood Package Programs.....................Page 6
- Getting Information..................................Page 6
- Changing Back to Butterflies, Bees, and Hummingbirds.Page 6
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- ___________________________________________________________
- Software License Statement
- The software described in this manual is protected by US
- and international copyright laws. You must not copy the
- software for any purpose other than making archival copies
- for the sole purpose of backing-up software for protection
- against loss.
- The software must not be used on two or more machines at
- the same time.
- ___________________________________________________________
- DISCLAIMER OF WARRANTY
- THIS SOFTWARE AND MANUAL ARE SOLD "AS IS" AND WITHOUT
- WARRANTIES AS TO PERFORMANCE OF MERCHANTABILITY OR ANY
- OTHER WARRANTIES WHETHER EXPRESSED OR IMPLIED. BECAUSE OF
- THE VARIOUS HARDWARE AND SOFTWARE ENVIRONMENTS INTO WHICH
- THIS PROGRAM MAY BE PUT, NO WARRANTY OF FITNESS FOR A
- PARTICULAR PURPOSE IS OFFERED. THE USER MUST ASSUME THE
- ENTIRE RISK OF USING THE PROGRAM. ANY LIABILITY OF THE
- SELLER WILL BE LIMITED EXCLUSIVELY TO PRODUCT REPLACEMENT
- OR REFUND OF PURCHASE PRICE.
- ___________________________________________________________
- System Requirements:
- BUTTERFLIES, BEES, AND HUMMINGBIRDS currently
- support IBM PC/XT/AT, PS/2, and IBM compatibles.
- Network and stand alone versions are available. An IBM
- mouse or Microsoft compatible mouse can be used. Works
- with VGA or CGA. Program can utilize Sound Blaster or
- compatible, or Disney Sound Source.
-
-
- Page 3
- ___________________________________________________________
- Introduction to BUTTERFLIES, BEES, AND HUMMINGBIRDS
- The object of Butterflies, Bees, and Hummingbirds is
- to fly a butterfly, bee, or hummingbird to the correctly
- numbered flower. Children fly the butterfly, bee, or
- hummingbird by using the cursor arrow keys, the mouse, or
- for the first two levels by pressing the number keys on the
- keyboard. Young children will find using the cursor arrow
- keys easier than the mouse at first. If using a mouse, the
- child must press a mouse button to select a flower.
- Success routines are different for the butterfly, bee, and
- hummingbird. After successfully flying to all the numbered
- flowers, the butterfly flies to a leaf and lays eggs. A
- caterpillar then emerges, climbs a tree, and spins a cocoon.
- The success routine for the bee is flying back to its hive.
- The hummingbird flies back to its nest. Parents can
- readily customize the program to the ten different levels
- of learning. Below is a list of skills that Butterflies,
- Bees, and Hummingbirds helps your child master.
-
- ___________________________________________________________
- Run Commands for BUTTERFLIES, BEES, AND HUMMINGBIRDS
- Type BUTTER.EXE and the press the enter key.
-
- ____________________________________________________________
- INFORMATION ABOUT PLAYING BUTTERFLIES, BEES, AND HUMMINGBIRDS
- A garden full of flowers has numbered flowers scattered
- across it. Numbered Flowers are scattered across the screen.
- The child should fly the butterfly, bee, or hummingbird to
- the correctly numbered flower. The child flies the butterfly,
- bee, or hummingbird using the four cursor arrow keys or the
- mouse. Young children will find using the cursor arrow keys
- easier at the first. If using a mouse, the child must press
- a mouse button to select the correctly numbered flower. If
- using levels 1, 2, or 10, the child can just press the correct
- number key and the butterfly, bee, or hummingbird will
- automatically fly to the correct flower.
-
- _____________________________________________________________
- CHANGING OPTIONS
- The child or parent can change levels and numerals for
- the program. If the child does not change the level, the
- program level will remain the same until changed. If the
- operator is working with the network version, changing the
- level at one workstation will change the level for the whole
- network.
- Step 1. When the operator is in control of the
- butterfly, bee, or hummingbird, hold the CTRL key down and
- then press the O key to enter into the option's operation
- (CTRL-O).
- Step 2. The operator should highlight the specific
- level using the arrow keys or the mouse, then press the Enter
- key or a mouse button. Or the operator can simply press the
- appropriate number key.
- Step 3. (Only for Level 3, 4, 5 or 6) The operator
- should highlight the specific level for the highest counting
- number using the arrow keys or the mouse, then press the Enter
- key or a mouse button. Or the operator can simply press the
- appropriate number key.
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-
- Page 4
- ___________________________________________________________
- QUITTING
- Press the ESC key to quit.
-
- ___________________________________________________________
- Sound Options.
- To select or change Sound Adapter press CTRL + S and
- then follow the directions on the screen.
- For Sound Blaster and compatibles make sure the I/O
- address, the Interrupt, and the DMA channel are correct.
- Some compatibles use a different interrupt and a different
- DMA channel when they are emulating Sound Blaster than they
- use during normal operation. Check your sound board manual
- for compatibility directions.
-
- ___________________________________________________________
- Ten Learning Levels for Butterflies, Bees, and Hummingbirds.
-
- INFORMATION ABOUT LEVEL 1 (Matching numerals)
- Displayed at the top of a screen is a large numeral. The
- child should fly the butterfly, bee, or hummingbird to the
- same numbered flower. Child can use numbered keys from
- the numberpad or the keyboard.
-
- INFORMATION ABOUT LEVEL 2 (Counting Images)
- A specific number of small flowers or butterflies are
- displayed at the top of the screen. The child counts the
- flowers or butterflies at the top, and then flies the
- butterfly, bee, or hummingbird to the correctly numbered
- flower. Child can use numbered keys from numberpad or
- the keyboard.
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- INFORMATION ABOUT LEVEL 3 (Counting by One's)
- The child should fly the butterfly, bee, or hummingbird
- to the numbered 1 flower and then each consecutively numbered
- flower when counting by one's. Child can count to as little
- as 10 and as high as 100.
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- INFORMATION ABOUT LEVEL 4 (Counting by Two's)
- The child should fly the butterfly, bee, or hummingbird to
- the numbered 2 flower and then to each consecutively
- numbered flower when counting by two's. Child can count to
- as little as 20 and as high as 200.
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- INFORMATION ABOUT LEVEL 5 (Counting by Five's)
- The child should fly the butterfly, bee, or hummingbird to
- the numbered 5 flower and then to each consecutively numbered
- flower when counting by five's. Child can count to as little
- as 50 and as high as 500.
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- INFORMATION ABOUT LEVEL 6 (Counting by Ten's)
- The child should fly the butterfly, bee, or hummingbird to
- the numbered 10 flower and then to each consecutively
- numbered flower when counting by ten's. Child can count to
- as little as 100 and as high as 1000.
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- Page 5
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- INFORMATION ABOUT LEVEL 7 (Simple Numerical Patterns)
- Displayed at the top of the screen are three large numbers
- in numerical order. The child should fly the butterfly, bee,
- or hummingbird to the numbered flower that would come next.
- [Examples: 1,2,3,... child flies to 4.]
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- INFORMATION ABOUT LEVEL 8 (Medium Numerical Patterns)
- Displayed at the top of the screen are three large numbers
- in either a forward or backward numerical order. The child
- should fly the butterfly, bee, or hummingbird to the numbered
- flower that would come next.
- [Examples: (1.) 1,2,3,... child flies to 4;
- (2.) 4,3,2,... child flies to 1.]
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- INFORMATION ABOUT LEVEL 9 (Complex Numerical Patterns)
- Displayed at the top of the screen are three large numbers
- in either a forward or backward numerical order. The child
- should fly the butterfly, bee, or hummingbird to the numbered
- flower that would come next.
- [Examples: (1.) 7,8,9,... child flies to 10;
- (2.) 9,8,7,... child flies to 6;
- (3.) 26,28,30,... child flies to 32;
- (4.) 46,44,42,... child flies to 40.]
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- INFORMATION ABOUT LEVEL 10 (Matching visual numerals to
- auditory numerals - available only with sound devices.) The
- child should listen to the numeral being spoken.. The child
- should fly the butterfly, bee, or hummingbird to the same
- numbered flower. Child can use numbered keys from numberpad
- or the keyboard.
-
- ___________________________________________________________
- EXITING to Demo for the rest of the Early Childhood Package
- The child should fly the butterfly, bee, or
- hummingbird to the window in the top left corner. While
- the corner window blinks, the child either presses the
- Enter key or presses a mouse button to exit back to the
- Early Childhood Package Demo.
-
- ___________________________________________________________
- Introduction to the Early Childhood Package Demo
- The Early Childhood Package Demo allows the child
- to easily view some of the animation from the other three
- programs in the Early Childhood Package: Caterpillars;
- Dinosaurs; and Trout.
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- Page 6
-
- ___________________________________________________________
- Moving the ant cursor
- The child moves the ant using the four cursor arrow
- keys or the mouse. Young children will find using the
- cursor arrow keys easier than using the mouse.
-
- ___________________________________________________________
- Viewing the animation of the Early Childhood Package Programs
- There are four large windows that display scenes from
- the four programs: Butterflies, Bees, & Hummingbirds
- (upper-left); Caterpillars (upper-right); Dinosaurs
- (lower-right); and Trout (lower-left). If the child moves
- the ant into one of these windows and presses the Enter key
- or presses a mouse button, they become animated. If you
- have a sound device, you will hear some of the audio.
-
- ___________________________________________________________
- Getting Information
- The operator can get information about Caterpillars,
- Dinosaurs, Trout, and the Early Childhood Menu by selecting
- one of the small boxes containing the letter H.
-
- ___________________________________________________________
- Changing Back to Butterflies, Bees, and Hummingbirds
- The child can change to the programs Butterflies,
- Bees, & Hummingbirds by simply moving the ant onto of the
- small, upper-left, corner window. While the corner window
- blinks, the child either presses the Enter key or presses a
- mouse button to enter Butterflies, Bees, and Hummingbirds.
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